Duties will include:
Creating game-ready landscapes models for games
Relevant portfolio (completed works of landscapes, constructions in realism style);
Confident knowledge of Environment Pipeline (tile materials, trims, vertex-paint);
Confident skills in creating realistic PBR textures in Substance Painter, Substance Designer, and Photoshop;
Proficiency in 3D modeling tools (Blender/Maya/3dsMax);
Good understanding of exterior design.
Will be a plus:Experience in gamedev (mobile projects will be a plus);
Own game experience, interest in games, understanding of different game genres, and characteristic techniques in visualization;
Art education;
Knowledge of written English.
Project, remote job in comfortable home conditions;
Schedule from 10:00 to 19:00 (8 hours + an hour lunch), Kyiv time;
Paid vacation and sick leave;
Professional development;
Opportunity to propose and realize your solutions or ideas;
Timely payment of salary and the prospect of its revision.
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